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Invalid Tangram DS is a port of Invalid Tangram to the Nintendo DS platform.
- Makes full use of the 3D hardware to render large numbers of sprites.
- Does other cool stuff
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GRENDER fully supports advanced shader effects.
- FX, HLSL, and GLArbfp/GLArbvp support.
- Parallax Mapping, Dot3 Cell Shading, and Normal Mapping with Gloss Map.
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GRENDER was used to implement this Advanced Terrain Level of Detail demo.
- Uses chunked LOD for maximum performance and visual quality.
- Heavily biased toward high detail areas to eliminate popping.
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Custom scripting language and virtual machine.
- Performance-tuned with JIT compiling.
- C-Style syntax wtih type free variables.
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GRENDER was used to implement this mini-demo.
- Real time fluid surface dynamics.
- Terrain system including integrated editor.
- Optimized and extendable particle system.
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GRENDER supports skeletal character animation.
- Both CPU and GPU (vertex shader) support.
- Bones exported from 3DSMax with a custom exporter.
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GRENDER was used to implement Quake 1 BSP loading and rendering.
- Performance optimized with PVS culling of geometry.
- Light mapping support with a custom packing algorithm.
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Invalid Tangram is a 2D game that is part shooter and part puzzle.
- One of four 2D programmer games picked to be shown at The Guildhall 2005 Winter Exhibition.
- Custom XML formats for all data.
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