Josh Szepietowski http://www.goosey.info Goosey@gmail.com 330-204-8251 8604 Hunters Trace Ln Plano TX, 75024 Game Experience Kings Isle Entertainment Inc Fall 2006 – Present Associate Programmer Unannounced Title - Team Size: Large (30+). - Fully implemented custom font system and related tools. Kings Isle Entertainment Inc Summer 2006 – Fall 2006 Programmer Intern Unannounced Title - Team Size: Large (30+). - Fully created a mini game. - Implemented upgrades to the custom GUI System and Scripting system. - Implemented upgrades and bug fixes to the Script Editor/Debugger tool. - Was three time “Idea of the week” winner. - Performed enhancements to boost developer productivity. Invalid Tangram DS Fall 2006 - Spring 2007 Sole Developer Port to the Nintendo DS portable system - Port of PC game Invalid Tangram to the Nintendo DS hardware. - Supports both the 2D and 3D hardware. Grimoire Fall 2006 - Spring 2007 Senior Programmer Half Life 2 Death Match Total Conversion - Team size: 5 Programmers, 4 Artists, 6 Level Designers. - Wrote several sections of the TDD and performed final quality pass. - Built configuration system allowing in game tweaking without restarting. - Made particle system allowing effects to be composed in real time. - Created a number of particle effects for the spells and spell system. GRENDER Fall 2005 – Spring 2006 Sole Developer Fully Featured Dual API 3D Rendering Engine - Shader effects including: parallax mapping, cel-shading, and gloss mapping. - CPU and GPU skeletal character animation. - Terrain using chunked LOD and Root-Mean-Square to eliminate popping. - Shooter demo featuring a terrain editor and real time fluid surface dynamics. - Usage is identical for both Direct3D 9 and OpenGL 2. - Extendable and optimized particle system. GScript Winter 2006 – Spring 2006 Sole Developer Custom Scripting Language and Virtual Machine - Performance tuned stack based virtual machine with JIT compiling. - C-Style syntax with type-free variables. Danger Ball ‘77 Winter 2006 – Spring 2006 Programmer Unreal Tournament 2004 Total Conversion - Team size: 4 Programmers, 2 Artists, 6 Level Designers. - Wrote custom melee attack code including a lunging strike. - Wrote gameplay and network code for a several systems. - Wrote several sections of the TDD. Invalid Tangram Summer 2005 – Fall 2005 Sole Developer Original concept 2D puzzle/shooter game - Out of 19 programmer games Invalid Tangram was picked by faculty to be shown in The Guildhall 2005 Winter Exhibition. - Fully designed and implemented a fun and original puzzle/shooter hybrid. - Uses custom XML file formats and a custom 2D vector rendering engine. AWGIPDFFETEFA51 Fall 2004 – Winter 2004 Lead Programmer & Designer Original concept 2D action platform game - Team Size: 1 Programmer, 2 Artists - Developed a custom 2D engine and implemented all gameplay elements. - Designed the contra-style side scrolling action with aliens fighting marines. Education The Guildhall at SMU Summer 2005 – Spring 2007 http://guildhall.smu.edu/ Masters-Level Certificate Digital Game Design: Software Development Specialization Stark State College of Technology Fall 2003 – Spring 2005 http://www.starkstate.edu/ Associates Interactive Media Computer Science: Video Game Design Option Skills - Languages: C/C++, STL, HLSL, Cg, GLSL, ARB Assembly, x86 Assembly, ARM Assembly, Actionscript, Java, C#, Unrealscript, Makefiles, HTML - APIs: DirectX 9.0c, OpenGL 2.0, Source Engine, FMOD, TinyXML, DevIL, MFC, Win32, libnds - Development Software: VS.NET 2003/2005, SVN, Photoshop, 3DSMax, MS Office, GCC/G++, Make - Target Platforms: Windows, Nintendo DS