Josh Szepietowski - Software Developer - Game Designer

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Danger Ball '77 is a Unreal 2004 Total Conversion team project completed during Term 3 at The Guildhall. The project was developed by 4 programmers, 2 artists, and 5 level designers.

Features:

  • Original gamplay with two teams of roller girls battling with bats, shields, and grenades to take control of the ball and score goals.
  • Custom movement code to simulate feel of skating.
  • Custom melee attack system with lock-on charging, which I created.
  • Three grenade weapons with different effects: foam to slow, fire to burn, and oil to slip.

I was responsible for:

  • The custom melee attack system with lock-on charge attacks.
  • A wide range of other gameplay code related tasks.
  • Network code related tasks.
  • Several sections of the TDD.

Download:

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