GRENDER was used to implement this First Person Shooter mini-demo.
Features:
- Water with real time fluid surface dynamics.
- Integrated terrain system featuring quad-tree based optimization.
- In-game terrain editor allowing:
- Real time height editing.
- Real time multi-layer texture splatting.
- GRENDER's optimized and extendable particle system.
- GRENDER's infinite sky box implementation.
Download:
|